Aelorian Archives · Codex Naturalis Khassidia

The Taxonomical Concordance

A guide to how the Codex classifies every being it records — and how to read those classifications when searching its volumes.

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Approved for circulation among the general populace by order of the Aelorian Archives.

Excerpted from the Codex Naturalis Khassidia to accompany the Codex's catalogue and search tools.

Reading the Concordance

Every record answers three questions.

The Khassid Concordia Naturalis does not sort creatures into simple heroes and monsters. Its scholars ask instead what a being fundamentally is, how it came to exist, and how it relates to the world around it — and it is these three answers, not appearance or reputation, that determine where a record falls in the Codex.

This page explains the three classifications you will see on every creature's dossier and in the Codex's search filters: Primary Concordance Type, Origin Designation, and Disposition Classification.

“We do not name these things to conquer them — but to remember what they are, and what they might yet become.” — Loremaster Oris Khael, Eastern Bloom Delegate to the Aelorian Archives

No creature is considered unnatural by the Concordia — only misunderstood, or misremembered. This world remembers. And what it remembers, it does not always forgive.

I. Primary Concordance Type

What kind of being is this?

Twelve overarching categories by which Khassid's scholars classify all autonomous living or formerly-living entities. Concordance Type is always listed first in a record and is often debated among scholars — a single entity may bear traits of multiple types but is catalogued under its dominant essence.

The Twelve Concordance Types
Concordance TypeNearest EquivalentDescription
BeastBeastNatural fauna, unchanged or minimally altered by magic or divine influence.
RootboundPlantMobile or sentient flora, or those animated by Wild or divine memory.
EchoUndeadBeings sustained by divine memory, unresolved purpose, or necrotic saturation.
WroughtConstructCreatures artificially made by spellcraft, divine spark, or Blood Pulse ritual.
FeyFeyBorn of The Wild or ancient dream-realms — capricious, sentient, and layered.
AberrantAberrationBeings fundamentally altered by, produced through, or existing in an anomalous relationship with planar fracture, reality instability, blood anomalies, or similar distortions.
CelestiformCelestialCreatures born of active divine will or sacred birthright (living miracles, archons).
InfernalFiendBorn of divine rebellion, planar corruption, or the aftermath of Ilmaris’s fall.
DraconicDragonDescendants or remnants of the ancient dragonline. Pure-blooded or feral.
ElementalElementalEmbodiments of raw elemental truth. Often aligned to Antaz or Sujaz’s legacy.
MonstrousMonstrosityMutated, hybrid, or cursed creatures defying natural order. Often feared.
OmenboundHumanoid, Shapechanger, or OtherBeings whose very presence alters fate. Includes dreamspawn, changelings, and mythic anomalies.
II. Origin Designation

How did it come to exist?

Origin Designation defines how a creature came into being — its place in Khassid's history, magic, and cosmology, rather than its physical nature.

Primordial
Exists from the earliest days of Khassid, predating the Cataclysm.
Post-Cataclysmic
Emerged after divine silence, likely shaped by magical fallout.
Divinely Shaped
Directly created or fundamentally altered through divine intervention, whether by a worshipped or forgotten god. This includes incomplete, disrupted, or partially realized divine acts whose effects remain permanently expressed in the resulting being or lineage.
Exogenous
Originated beyond Khassid and entered its reality as an already-existing form of life, without being created, transformed, corrupted, or fundamentally altered by the crossing itself.
Wildborn
Spawned of The Wild’s breath or born from deep natural convergence.
Bloodforged
Created or mutated through use of the Blood of Xantheris.
Dreamborne
Emerged from dreamscapes, prophecy, or memory resonance.
Reclaimed
Once extinct, returned to existence through belief or ritual.
Unbound
Exists outside divine, planar, or natural expectation. A true anomaly.
Artificed
Used elsewhere in the Codex (e.g. the Glassweaver Golem) but not yet defined in this published excerpt of the Concordance.
Necromantic
Used elsewhere in the Codex (e.g. the Gravehound) but not yet defined in this published excerpt of the Concordance.
III. Disposition Classification

How does it relate to the world around it?

Disposition Classification describes a creature’s temperament and its relationship to the natural and divine order — it is not a measure of good or evil, but of how a being behaves within Khassid’s living systems.

Concordant
In harmony with the Divine Accords or natural order.
Dormant
Passive or inert unless disturbed. Often misunderstood.
Resonant
Spiritually reactive to faith, memory, or presence.
Predatory
Actively harmful to mortal life, regardless of sentience.
Adaptive
Shapechanging or intelligence-evolving.
Invasive
From elsewhere, spreading uncontrollably.

Excerpted from the Codex Naturalis Khassidia, with marginalia contributed by regional field agents and Kas-Den’uhl-accredited scouts.