Weight of Deeds

Play in the world. Leave something behind.

A curated pathway through which the marks left by play may one day be weighed for recognition within the living world of Khassid.

Seal of the Aelorian Archives
Archival Release Authorization

Approved for circulation among the general populace by order of the Aelorian Archives.

Preserved as a public initiative concerning the living world of Khassid and the marks left by play.

What Remains

Khassid is a world after ruin. Its roads are still being found. Its villages still rebuild beside older bones. Its shrines remember names no map preserves. Across the world, there are places waiting to be uncovered, restored, feared, renamed, or changed by the choices made at the table.

Weight of Deeds is the Tales of Khassid initiative through which players and Dungeon Masters may one day offer meaningful marks from their campaigns for possible recognition within the living world of Khassid.

Some stories vanish when the dice are gathered. Some Deeds are too heavy to disappear.

Understanding Weight of Deeds

A pathway for meaningful consequences of play—not every idea or every table story.

The Pathway

What It Is

A curated contribution pathway through which players, Dungeon Masters, and tables may offer meaningful marks for possible review, adaptation, recognition, and inclusion within official Khassid lore. This is shared canon: official lore that began at a table beyond our own.

The Boundary

What It Is Not

It is not a surrender of your campaign or a way to take and repackage your table’s story. Your adventure and private memories remain yours. A submitted Deed is an offering for consideration, and not every Deed becomes shared canon.

The Measure

What Makes a Deed

A worthy Deed has roots. It belongs somewhere, changed something, left something behind, and gives future stories something to touch. Do not offer what your table merely named. Offer what your table made matter.

Marks Left Behind

A Deed may take many forms when the world is different because play happened.

A shrine restored The party clears and repairs a forgotten roadside shrine. Worship returns, travelers begin leaving offerings, and the place becomes a living landmark rather than an unnamed ruin.
A village saved The party prevents a village’s destruction, but the qualifying Deed is what follows: survivors rebuild, remember the cost, and change how the community prepares for the danger’s return.
A road made safe After the party removes a lasting threat, merchants and refugees use the route again. Patrols, trade, or local customs grow around a road people had once abandoned.
A dungeon sealed The dungeon itself is not automatically the Deed. It qualifies when the party’s actions leave a lasting mark: the ruin is sealed, nearby people are safer, and a warning or watch is maintained there.
A relic recovered A lost object is recovered and returned to a place or people who remember it. Its presence restores history, changes local practice, or gives others something meaningful to protect or fear.
A faction exposed The party reveals a hidden group’s actions through play. Alliances shift, the faction loses protection or changes tactics, and communities now live with knowledge they did not have before.
A custom born People begin repeating an act born from the campaign—such as ringing a recovered bell before flood season—until it becomes a local tradition tied to the Deed’s cost and remembrance.
A danger awakened A choice made during play releases, reveals, or transforms a threat. The danger remains after the adventure and changes how nearby people travel, prepare, warn one another, or survive.

Recognition and Trust

Weight of Deeds depends on trust. If a Deed is accepted, Tales of Khassid will seek to recognize the table, Dungeon Master, players, party, creator, gaming group, or approved pseudonym whose play gave rise to it, according to the permissions provided.

Some contributors may wish to be named publicly. Some may prefer handles, initials, party names, table names, pseudonyms, or anonymous remembrance. The mark matters. The people matter too.

Your campaign and full table story remain yours.
Recognition follows the permissions contributors provide.
Accepted Deeds may be adapted to fit the wider world.
Begin with the Records

Explore the practical guide and the public promise behind the initiative.

Practical Guide

Field Guide to Leaving a Mark

What kinds of Deeds may be considered, where they may take root, how evidence of play works, how consent and credit should be handled, and how accepted marks may enter Khassid.

Public Promise

Weight of Deeds Charter

What the initiative is, what it is not, how canon authority is protected, how contributors may be recognized, and why the system exists.

Both records are available in public reading format, with embedded archive viewers and direct download access.